DungeonFlux

Credit terms

A plain-language draft of the terms we plan to publish. It will be replaced by the final text after counsel reviews it.

In short

  • Credit pays for DungeonFlux services only. It is not cash and cannot be transferred or withdrawn.
  • You decide how much of your own credit goes toward each session.
  • A host cannot spend, see or take someone else’s credit.
  • The credit structure is not yet approved and may change.

What credit is

Credit is a prepaid service balance, counted in US dollars, that you can use for DungeonFlux play. It is not a wallet, not stored cash and not a way to pay other people. You cannot send it to someone else, withdraw it, or spend it outside DungeonFlux.

The five amounts you will see

  1. Available purchased credit: bought credit that is free to use.
  2. Promotional credit: free credit with no cash value.
  3. Allocated to sessions: credit you have authorised for specific sessions.
  4. Reserved for pending work: amounts held for requests in progress.
  5. Consumed this period: what has been used.

An allocation is not a card charge, and a pending refund is not shown as complete.

Sharing a session

When you put credit toward a session you approve the price version, the hourly ceiling, the session maximum and the host’s permitted settings, and we record when you agreed. The group’s pot is just the sum of those allocations. Each person sees their own details.

By default new shared charges are split in proportion to what each person authorised: $20, $10 and $10 gives 50%, 25% and 25%. You can withdraw any authorisation that is not already reserved. If you leave or are removed, your remaining authorisation stops being used unless you choose to keep sponsoring.

What a host cannot do

A host cannot raise your personal limit by raising the session limit. A host cannot see your total balance or billing address, and a new host does not inherit any authority over your credit.

Trial credit

When the early-access pilot opens, new accounts with a confirmed email will get $10 of promotional credit, subject to the final terms. The planned offer is one per account, has no cash value, and cannot be converted into purchased credit.

Adding credit

Credit is added by one-off purchases. Amounts of $10, $20 and $50 are planned, and limits may apply to the size of a purchase and to the amount of credit you hold. Credit appears only after the payment processor confirms the payment. Automatic top-ups are not offered in the pilot and, if added later, will need their own separate consent.

Open items for counsel

  • Whether the processor and counsel approve reusable credit. If not, the fallback is fixed-price purchases for each session, and this page would change.
  • Expiry rules for purchased credit.
  • Purchase and balance limits.
  • Tax treatment for each place the pilot is offered.