DungeonFlux

Pricing

One price for the whole table, not one per player. You pick a pace, and you are charged only for what your table uses, never more than that pace per hour.

Proposed pilot pricing, subject to change

These prices have not been approved, you cannot buy credit yet, and nothing on this page is a contract. Paces, limits and allowances may change before launch.

Pick a pace. That is the price.

Story

$3

per table-hour, at most

Economical narration, text-first play and reused art. No automatic video.

Immersive

$8

per table-hour, at most

Voice and periodic pictures.

Cinematic

$20

per table-hour, at most

More frequent visual updates. Expensive video still needs explicit approval.

Three hours at Immersive costs at most $24. Split four ways, at most $6 each.

Custom. Set your own limits: category controls, a per-request threshold and a total for the session.

Proposed pilot pricing, subject to change

The short version

Who pays?
One price for the whole table, not one per player. Anyone at the table can chip in, shares follow what each person authorised, and unused credit goes back to the person who put it in.
What if the money runs out?
The table pauses, the campaign is kept, and nothing is deleted. Play picks up when someone adds funding.
How do I start?
When the early-access pilot opens, new accounts will get $10 of promotional credit after confirming an email, subject to the final terms. Buying credit is not open yet.

$10

Promotional credit for new accounts

When the early-access pilot opens, each new account with a confirmed email will get $10 of promotional credit to play, subject to the final terms. The offer is planned as one per account, for DungeonFlux play only, with no cash value and no conversion to purchased credit.

What you pay

  • One price covers the whole table. Adding a player does not add a charge.
  • You are charged for what the table uses, measured by exact time, never more than your pace per hour and with no one-hour minimum.
  • You see an estimate and the maximum before you start, and the actual charge afterwards.
  • A session’s price is fixed once it starts. A price change later does not reprice a session that is already running.
  • Pauses, failures and errors are not charged. The table below shows what happens in each case.
  • Saving, viewing characters, viewing pictures you already have and ordinary export cost nothing extra. Replaying a finished scene is never charged again.
  • A new portrait, a new scene picture or a redo is quoted first, or covered by the automatic-picture setting you approved.
  • Premium cinematics are off by default. You see the maximum price and who pays, and nothing is made until someone approves. The button says what it does: “Generate for up to $X.”
  • You are not billed for our own development and testing, defects, duplicate requests, or pictures made in advance and never used.

Limits you control

Your pace is a limit, not a target. The table sets how much can be spent in any rolling hour, how much for the whole session, how much one person can lose, and the size above which a single request needs approval. Work already in progress counts against the limit.

If good play does not fit inside a pace, we will change or remove the pace rather than quietly spend more.

Estimated, maximum authorised and actually charged

These are three different numbers, and the product shows them separately.

Estimated
Our forecast for your settings, shown as a range from recent use and the funding available. Because a limit allows bursts, a balance divided by a rate is not a promise of how many hours remain.
Maximum authorised
The most you and the table have allowed: the hourly limit, the session limit, your own limit and any request you approved. Spending is held below it, and work in progress counts against it.
Actually charged
What the usage statement shows once work has settled: exact time and delivered results, never above the quote, with failures credited.

Worked examples

These are the most a night can cost at each pace. You are charged for what is used, which can be less. We have not yet measured what real sessions cost, and we will publish typical costs per session when early access gives us real numbers.

The most a night can cost at each pace Proposed pilot pricing, subject to change
Example nightPaceMost you can be charged
Three hours at StoryStory, up to $3 per hour$9
Two hours and fifteen minutes at StoryStory, up to $3 per hour$6.75
Three hours at ImmersiveImmersive, up to $8 per hour$24
Three hours at CinematicCinematic, up to $20 per hour$60

A pace applies to any rolling hour, so a night that bunches its spending can reach the limit and have optional extras held back.

Splitting a night. Three hours at Immersive costs at most $24. Split equally, four people pay at most $6 each and six pay at most $4 each. By default shares follow what each person authorised, as in the example on the how it works page.

How billing works

A night, step by step
  1. LobbyFriends join. Nothing is charged.
  2. StartThe host starts the session. The table clock starts.
  3. PauseThe host pauses for pizza. The clock stops.
  4. ResumePlay resumes. The clock starts again.
  5. FailureOne scene picture fails to generate. The request is credited, and play carries on.
  6. EndThe host ends the session. The clock stops.

Each person then sees a statement for the night. Here is one, at the Immersive pace.

Example usage statement for one night at Immersive Proposed pilot pricing, subject to change
LineCharge
Play time$4.00
Narration and voices$3.00
Scene pictures$1.50
One picture that failed to generate$0.00, credited
Total charged$8.50

Invented figures for illustration.

Pauses, delays, failures and refunds

What you are charged when play pauses, slows down or fails Proposed pilot pricing, subject to change
What happensWhat you are charged
The lobby, before the host startsNothing for time. Only setup work you approved.
The host pausesNothing while paused. No new background work starts.
An AI service is down or slow and the table cannot go onNothing while the table is blocked. The table uses saved art or pauses.
A picture or voice fails because of our fault or an invalid resultCredited, not charged.
Everyone disconnectsDesigned to stop charging promptly, with no new work started.
Balance is lowCharging continues while useful play continues. Optional extras such as new pictures are reduced first.
Balance reaches zeroNothing while paused. Your campaign is kept, and play resumes when funded.
We cannot tell whether a request finishedThe amount is held briefly. By default the hold is released after a short stated deadline (15 minutes is proposed), and you are not charged for it later.
You cancel a requestBefore it is sent: nothing. After it is sent: our disclosed policy applies, and never more than the quote.

Unused purchased credit can be refunded to the original payment method under the proposed pilot policy. Promotional credit has no cash value. The details are in the refund policy draft and the credit terms draft.

Prices exclude applicable taxes. Where tax applies, checkout shows it before you pay, so the credit you receive and the total charged are both stated.

Storage

Progress is kept while your account and campaign stay within the disclosed limits. A balance of zero never deletes a campaign. These are starting limits and not a promise of unlimited storage.

Storage allowances Proposed pilot pricing, subject to change
What is storedProposed allowanceCost to you
Your character libraryUp to 10 character templates and 100 MiB of your own uploads per verified accountIncluded
A campaign’s pictures and media2 GiB of retained media per funded campaignIncluded in the pilot
Character and campaign progressA reasonable amount of structured state, kept apart from the media quotaIncluded. Saving never stops because the picture quota is full.
Large cinematicsOff by default. The quote shows the output and its retained sizeMaking it is quoted. Storage beyond the allowance may be separate.
ExportsA short-lived download, for example 7 daysOrdinary export is included
Rejected and intermediate resultsDeleted after 24 to 72 hours unless needed for a short support checkNot charged to you
Voice inputNot kept by default after it is processed. A diagnostic recording would be a separate opt-inNone

Adding credit

Credit is planned as one-off top-ups. There is no subscription and nothing renews.

  • The amounts planned are $10, $20 and $50, plus a bounded custom amount.
  • You see the credit you receive, any tax, and the exact total before you pay. Card details are entered on the payment processor’s page and never reach DungeonFlux.
  • Credit is for DungeonFlux services only. It is not cash and cannot be transferred between people or withdrawn.
  • The payment processor and counsel have not yet approved this credit structure. It may change, for example to fixed-price purchases for each session, and this page would change with it.

Price version

Version
Pilot draft. No numbered version has been published, because the owner has not approved these prices.
Effective date
None yet. Drafted 24 October 2026. When prices are approved, this page will show the version and the date it takes effect, and each session will show the version it was started under.
Currency
US dollars.

See the first planned pilot offer

When the early-access pilot opens, new accounts will get $10 of promotional credit, subject to the final terms. No card is needed to start.